3 Recording Internal Mixer Audio Freezing Mixer Tracks
Recording External and Internal Audio
This section covers everything you need to know about recording external audiosources connected to your audio device input/s and internal audio generated byinstruments. Sections include:
Pre-requisites for recording external audio
Before you can record external audio sources the following settings &conditions are required: 1. You must be using FL Studio Producer Edition or higher. 2. Windows: An ASIO audio device driver must be selected for your audio device (press F10 to open the options settings, select Audio and select an ASIO driver). 3. macOS: From macOS 10.14 (Mojave) onward, FL Studio must have permission to access your microphone. Open ‘System Preferences > Security & Privacy > Microphone’. Enable microphone access for FL Studio. 4. The recording filter (shown above) must be set to record audio (Right-Click the record button ), if you are recording to disk (Playlist recording). 5. An audio source must be connected to your audio device audio input/s (DOH!). 6. The active audio device input/s (from 4. above) must be selected on the Mixer track input menu. 7. The Mixer track must be armed to record audio (see Playlist recording) OR if you are using Edison, it must be set to record audio on the input Mixer track (see Edison recording).
Using a USB microphone or headset
USB microphone & headsets appear as separate audio devices apart from yourmain audio device. To use two, or more, audio devices with FL Studio: Windows- Follow the steps in the section Recording USB audio-inputs OR for macOS -Use the Aggregate audio device feature under the Utilities folder.
How to record external audio (microphones, guitars, etc)
There are two main ways for recording external audio explained below, thefirst method records audio as an Audio Clip in the Playlist. The secondrecords to the Edison plugin, loaded onto the Mixer track of your choice.
1. Playlist audio recording procedure
While this section looks complex, with many steps, it details the fullexternal-audio to Playlist recording step-by-step procedure and all options.Once you understand the process it only takes a few mouse-clicks to recordexternal or internal audio.Playlist lanes are not initially bound to audio inputs, as is common in otherDAWs. Audio is recorded through the Mixer, to disk, and the recording isautomatically placed onto the first Playlist Track where it won’t overlap withexisting content. You can link a Playlist Track to a Mixer Track audio inputby right-clicking the Playlist Track header and choosing ‘Track mode > Audiotrack > Insert …’ to associate it with a Mixer Track, as shown below in Step3. Recordings will then appear as Audio Clips.VIDEOExternal audio is recorded from Mixer track Inputs. Recordings appear in thePlaylist as Audio Clips. As Playlist tracks do not initially representspecific Mixer tracks, it doesn’t matter what Playlist track the Mixer trackis associated with, or what Playlist track the Audio Clip subsequently movedto. 1. Pre-requisites – The pre-requisites for external recording must first be satisfied (as described above). 2. Don’t record on the Master Mixer track – Choose an unused Mixer Track. Instruments, Audio Clips and other Mixer Tracks routed to the Mixer track you record on, will be mixed in with the external audio input. The Master Mixer Track has all other Mixer Tracks routed to it, so it’s not the place to record external audio. 3. Playlist track association, Input selection & Mixer track arming – Playlist lanes are not initially bound to audio inputs, as is common in other DAWs. You must choose the Playlist Track to receive the recorded audio, and the audio input to record: * Link a Playlist Track with a Mixer Track Input – Right-click the Playlist Track Header and choose Track mode > Audio track and then Mixer Track to receive audio from (shown below). All recordings from this Mixer Input will appear on the linked Playlist Track. Subsequent recordings, made on the same Mixer Input, will appear as sub-tracks to this parent. All ‘Audio Track’ inputs default to PRE effects recording and the Audio Clips are routed back to the originating Insert Mixer track. TIP: If you are recording in Audio Track mode and need to make multiple takes,select Loop record and deselect Blend record so recordings are muted when youpress stop. This prevents previous recordings interfering with the next take.Alternatively, manually mute previous Playlist Tracks before recording thenext pass. * Choose an external input (see below) – The options in this drop-down menu will depend on your audio device. Most audio devices have at least one Mic and one Line input, however you may need to experiment to find the input that carries your external audio. Selecting an input will auto-arm the track for recording, as indicated by the red track recording icon. If you want to use a USB mic or headset to record audio, follow the steps outlined here first. Use the (clickable) icon in front of the Input menu to choose Pre/Post FXrecording: * Pre effects mode (preferred method) – Audio is recorded without effects. Audio Clip routing – After recording (Audio Track & non-linked modes), the Audio Clip is routed back to the Mixer Track it was recorded from, and so it will play with any live effects present on the Input Mixer track. * Post effects mode – Recordings will be imprinted with any effects active on the Input Track. Audio Clip routing – After recording (Audio Track & non-linked modes), the Audio Clip is routed back to the Mixer Track it was recorded from, and so it will play with any live effects present on the Input Mixer track (if they are present this will double the FX, so mute them). After recording (non-linked mode), the Audio Clip is routed to the same Mixer Track the Input Mixer Track was routed to (usually the Master), to avoid doubling effects. Make sure you have a specific reason for ‘post effects’ recording, since the effects will now be part of the recording and can’t be undone. NOTE: If the recorded audio is late, or early, relative to other Playlistevents, use the manual Input Delay Compensation icon to adjust this on a per-input basis. Positive values to move the audio to the left (earlier) andnegative values to shift recorded audio to the right (later). See Audio INPUTdelay compensation for more information. There is also a global control forchanging recorded input alignment on the Audio Settings > Playback Tracking >Offset. 4. Mono inputs – If you have a mono sound source that appears in only the L or R stereo channel, you will notice that the input options are divided into ‘Stereo’ in the upper section and ‘Mono’ in the lower section. By selecting the Mono version of your input, FL Studio will record the signal into both the L and R Mixer channels. 5. Naming & save location (optional) – If you want to select the name and location of the saved .wav file as something other than the default then Right-Click the Mixer track recording icon to open the file-name/location dialog. Select a location in the browser dialog and name the .wav file to be recorded. If you use Left-click, an automatic file name will be assigned to the track. Do the same for all Mixer tracks you want to record. NOTE: Setting a custom record location folder from the F10 > Project > General Data folder setting, will mean the default location is set by you. 6. Recording Options – Open the Mixer pop-up menu. In the Disk Recording sub-menu select – 7. Hearing the sound being recorded (monitoring) – Let’s assume you are monitoring FL Studio through headphones and not getting an echo caused by feedback from your speakers into your microphone. By default, live inputs to the Mixer are routed to the Master mixer track and back to the audio device outputs. As the audio path through FL Studio is delayed by an amount equal to the audio device buffer length setting, the monitored sound may echo against the live source. Latency echo can cause problems for performers (e.g. vocalists) who need to hear their live performance mixed with the song. Latency echo can be eliminated in three ways: 1. Routing – Stop the incoming audio passing back to the audio device by de-selecting the ‘Send to master switch/knob’ from the Mixer track you are recording into. Remember, with the recording track selected, the send knob is located on the Master track, not the selected track. The downside is that you can no longer ‘monitor’ the recorded sound, although you can move one headphone cup an ear (DJ style) and listen live. However, if you Audio Interface has ‘Direct Monitoring’ see below. VIDEO 2. Direct Monitoring – Use ‘direct monitoring’ if supported by your audio device. Direct monitoring is achieved completely in hardware, routing a copy of the input signal directly to the audio device outputs, and so eliminating latency caused by the software buffer. NOTE: If you use direct monitoring, mute the send to master to prevent itbeing audible, and delayed, through FL Studio. Also note that directmonitoring isn’t common on basic (consumer level) audio devices, so consultthe audio device manual to see if it’s available on your card. No manual? Thedirect monitoring options are usually found in the factory Mixer associatedwith the audio device driver. Many external USB/FireWire audio devices have ahardware knob or button labeled ‘Direct monitoring’ or ‘Monitor’. 3. Latency – If you don’t have Direct Monitoring and you need to monitor your input signal, try lowering the buffer settings and see if the echo can be eliminated or reduced to acceptable levels. Of course there are limits to how low the ASIO / Core Audio buffer can be set. 8. Recording with effects – Click the icon at the front of the Input selector so it shows POST effects recording. HOWEVER! We STRONGLY recommend recording all incoming audio WITHOUT EFFECTS and adding them later as this provides maximum flexibility. To monitor the incoming signal with effects while recording without effects, click the icon at the front of the Input selector so it shows PRE effects recording. This ensures that the audio is recorded dry, but is still monitored with effects. After recording, the Audio Clip will be automatically routed back to the original input track so it plays with the same effects. 9. The Record Button: Prepare for recording. There are two functions associated with the Record button on the Transport Panel. 1. Recording filter – There is a recording filter pop-up menu, Right-Click the Record button and make sure ‘Audio’ has a tick (all data-types with a tick will be recorded, click to select/deselect items). NOTE: Mac users, since macOS Mojave you must also give FL Studio permission to access your microphone. 2. Arming – Left-click the record button to arm for recording. The button will light to indicate that record mode is activated (orange). NOTE: Don’t forget that Insert Mixer track also has a recording switch thatmust be armed. In this way, you can leave many Mixer Tracks armed and disablerecording from the Master Recording button. 10. Start recording – Press the Play button to start recording. 11. Stop recording – When you are finished, press the Stop button. If you want all armed tracks to unarm enable the ‘Disk Recording > Auto-unarm’ option in the Mixer popup menu. If tracks remain armed and you press record again new Audio Clips will be created leaving previously recorded Audio Clips intact. 12. Where’s my audio? – If you are in Song mode AND the Mixer menu setting, Auto-create Audio Clips is on, your recording will appear as an Audio Clip wave display in the Playlist window. If you are in Pattern mode, the recording will appear as an Audio Clip Channel. * Audio Clip placement – If you have not specifically linked a Mixer Track to a Playlist Lane, Audio Clips will be placed in the first track with enough room to fit the Audio Clip, without overlap with existing Clips, although you can move it anywhere you like afterward. To ensure your Audio Clips are placed sensibly, we recommend using the Audio Track method described at Section 3 above. * The recorded audio data – This is saved to disk will be in one of three locations: * 1. The folder set at Step 5 (above) OR * 2. The FL Studio recorded data folder …[User]DocumentsFL StudioAudioRecorded. This folder is shown in the Browser OR * 3. If you have set a custom record location from the F10 > Project > General Data folder setting, your audio files will be there. * Audio Clip Mixer track routing – See Section 3 above. Remember: If you using Audio Tracks, then the Audio Clip will be routed back to the Input Mixer Track, this will mix with any subsequent recordings (so mute it, before proceeding). If not, the recorded Audio Clip will be routed to the same Mixer Track the Input Mixer Track is routed to. This won’t be mixed with subsequent recordings, but will be audible. 13. Cleaning up / Compiling takes – See the manual section Bouncing to Audio for the method to compile your audio takes into single Audio Clip.
3. Recording Internal Mixer Audio (Freezing Mixer Tracks)
FL Studio allows you to record the output of one or more Mixer tracks to .wavfiles and to auto-insert them as Audio Clips in the Clip Track area(optional). There are two ways to record a track – non-realtime recording,which results in the highest audio quality and realtime recording(interactive) that allows recording of ASIO inputs.
Non-realtime recording Playlist (Mixer track freezing)
To perform non-realtime export of Mixer track/s, also known as ‘trackfreezing’ and auto-create an Audio Clip. See the Playlist section of themanual on Consolidating Clips. Alternatively, use the ‘Split mixer tracks’option on the Export project dialog that will create a .wav file for eachactive Mixer track in the project. Great for creating track stems whenimporting audio into a 3rd party application.
Realtime recording Edison & Playlist
As an alternative to off-line rendering, as described above, you can useEdison or the track recording icon to capture audio from any number of Mixertracks, live: 1. Select your recording location – Either load Edison into an FX slot of the Mixer track you wish to record OR for Disk/Playlist recording Arm Mixer tracks by pressing the disk icon. 2. Disk recording – If you are recording to the Playlist then turn OFF the Mixer menu > Disk recording > Latency compensation option. There is no latency for internal audio sources. 3. Effects – In the case of Edison, you have the option of placing multiple instances of Edison on the same Mixer track, with or without other effects loaded before or after each instance. In this way you can record dry and wet (with effects) versions of your Mixer track audio (to record a dry version, make sure Edison is in slot 1). In the case of disk recording any effects on the track will be recorded, if you don’t want this, disable the effects now. 4. Record – Click here to see the Edison help and normal recording setup options. You will be able to record into Edison, where it is stored in memory, and then export the audio to a sample or Audio Clip. For disk recording the process is as described in the sections above, however this time it is internal audio that is recorded.
Use an audio mixer app
VOICEMEETER Virtual Audio Mixer.There are a few limitations to adjusting your sound settings.It can cause a short but unmistakable delay between your headphones andspeakers. There’s also a slight drop in sound quality.If you’re after professional-quality sound, simply changing the settings won’tdo. You need to use an audio mixer.An audio mixer lets you adjust the sound properties for better quality. Italso detects the various audio devices connected to your PC and lets youchoose which devices to send the sound to.There are various audio mixer apps that let you play sound through speakersand headphones simultaneously. * Voicemeeter – This free audio mixing app lets you play sound through various devices, including speakers and headphones, at the same time. * CheVolume – If you’re using Windows 8 or 7, check out CheVolume. This audio mixer built for Windows has older releases available for earlier versions of the operating system. CheVolume is paid software available for a one-time payment of $9.99. * Audio Router – For those who’d rather not pay for an audio mixer, Audio Router is a good alternative. This free app hasn’t been updated for a while, but it still works with PCs running on older Windows.
Use an audio splitter or Bluetooth adapter
UGREEN Headset Adapter Headphone Mic Y SplitterIf you’d rather leave your settings alone, you can use an audio splitterinstead. A splitter offers a plug-and-play solution. Simply plug the splitterinto your PC and plug the headphones into one port and the speakers intoanother.It’s best to buy a high-quality audio splitter. Cheap splitters can negativelyaffect the quality and volume of your sound.A Y splitter lets you play sound on two audio devices. Multi-splitters havemultiple ports that let you connect more than two pairs of headphones orspeakers at once. Some multi-splitters also have the added functionality ofletting you plug in a microphone.If you’re using Bluetooth headphones and speakers, use a Bluetooth adapter.This works like an audio splitter for Bluetooth devices. Connect the adapterinto your PC’s USB port and connect the devices to the adapter.You may have to install the adapter first. Make sure to read the manual forthe instructions.
Use an audio splitter
If you’re using one pair of headphones and one set of speakers, you typicallydon’t need to go beyond creating a Multi-Output Device.But if you’re a power user with more than two devices, you may want to use anaudio splitter or Bluetooth adapter for that.In case you’re wondering, can you also play music through your headphones andspeakers at the same time using your Android or iOS device?Yes, but there aren’t any built-in settings for Android or iOS that let you dothis.The easiest way is to use an audio splitter to send the sound to two or moredevices.
Check for Audio Output of Your Device
First, make sure the Zoom app native volume setting is low or high. If it’slow or extremely low, then you won’t be earing any output. * Launch Zoom app * Go to Settings > select Audio from the left-hand panel * Adjust the speaker’s Output Volume slider as per your need
The microphone is constantly getting feedback from somewhere
Microphones are particularly prone to feedback, especially if you’re playingmusic at the same time, or using a powerful speaker system. The easiest way tocombat feedback is to either move further away from the speakers, or turn thevolume down.This might seem like an obvious suggestion, but some microphones are sensitiveenough that you can be what you think is far enough away, but actually isn’t.During setup, spend some time playing around with volume and distance untilyou find a combination that’s loud enough to hear, but not too loud that itgives you all that horrible feedback.